
Who they are
Ancient android revenants awakening from a 60-million-year slumber to reclaim their empire. In Dawn of War IV they are the patient faction: slow to move, hard to remove, and increasingly difficult to stop.
The Power Matrix, explained
The Tomb Citadel is your strategic centre: a powerful, upgradeable building that also produces units. From it you spread the Power Matrix:
- Many Necron buildings can only be built on the Matrix.
- Every building you place extends the Matrix further.
- A bigger Matrix means more Dominion resource.
- Units on the Matrix heal faster, get tougher and become harder to kill.
That is the snowball: territory becomes economy, and economy becomes an army that will not die.
Resurrection Galleries
Necrons can build Resurrection Galleries that bring fallen units back for free. You select a preferred unit type; whenever a unit of that type dies, the Gallery replaces it. It does not make Necrons unkillable, but it changes attrition: trading units one-for-one against Necrons is usually a losing deal.
How to play Necrons (official advice)
- Outlast, don’t outrun. Leverage resilience in prolonged engagements.
- Advance the Matrix methodically and fight inside it whenever possible for the bonuses.
- Use translocation in the mid and late game to offset slow movement.
- Lean on Scarabs. The cheap, tiny Scarab swarms are one of the faction’s favourite tools.
How to play against Necrons (official advice)
- Fight outside the Power Matrix. Their units lose healing and toughness bonuses there.
- Kill units outright. Focus fire — wounding Necron units is not enough, because they are built to survive and recover.
- Exploit their slowness. Strike vulnerable positions elsewhere while their army advances.
- Do not let the Matrix grow unchecked. Every building extends it and feeds their economy.
What is confirmed
- Tomb Citadel, Power Matrix, Dominion, Resurrection Galleries and Scarabs are all confirmed by the developers’ July 29 deep dive.
- Necrons have a dedicated campaign and are playable in multiplayer/skirmish.
- Their units are intentionally slower than other factions’, with a few exceptions.
For the faction overview, see Dawn of War IV factions; for the campaign, see campaign.