
Who they are
The Orks are the series’ loudest faction, and Dawn of War IV brings back Warboss Gorgutz, voiced again by Brian Drummond. The official description: a brutal, battle-hungry species that dominates through relentless strength in numbers — “Brutal and Kunning in equal measure.”
How to play Orks (official advice)
- Keep the pressure on. Relentless aggression and overwhelming numbers are the whole plan.
- Spread your bases. Build multiple strongholds rather than one protected base.
- Plant Waaagh! Banners. They are part of the Ork economy and map control.
- Use Stratagems constantly. For Orks they are free.
- Accept weak individual ranged units. Ork shooting is not their strength; do not build around it.
How to play against Orks (official advice)
- Chip their buildings. Ork buildings are armed, but relatively easy to destroy.
- Punish reckless advances. Ork aggression creates openings; hit the parts of the map they leave behind.
- Do not let the banner network grow. Every stronghold and banner makes the pressure harder to absorb.
What is confirmed
- Warboss Gorgutz returns as a named character (official cast announcement, August 5, 2026).
- Waaagh! Banners, multiple strongholds and free Stratagems are confirmed mechanics from the official faction guide.
- Orks have a dedicated campaign in Dawn of War IV, one of the four that feed the overarching story.
- They are playable in multiplayer and skirmish, including in the October closed beta.
Tips that hold up in multiplayer
- Trade space for pressure. Losing a building matters less than keeping the opponent under attack.
- Use free Stratagems on cooldown. There is no resource reason to hold them.
- Avoid long-range duels. Close the distance or go around; do not line up against dedicated shooting factions.
- Against Space Marines, attack where they are not. Their elite units cannot defend every point.
For the full faction list, see Dawn of War IV factions; for the campaign structure, see campaign.